Once there, we stood on designated “landmarks” and took the screenshots.
Screen resolution was set to 4K for the screenshots, but benchmarks were taken at 1080p and 4K (only reporting on 1080). All graphics settings were configured to their maximum value on the “graphics” tab, with the exception of anti-aliasing (FXAA). The Titan X was put to use for benchmarking.įor purposes of this graphics comparison, we took easily replicable steps on each texture resolution setting to ensure accuracy of results. We used similar texture comparison methodology to our GTA V & Witcher 3 texture comparison articles. Instead, we take an average of the lowest 1% of results (1% low) to show real-world, noticeable dips we then take an average of the lowest 0.1% of results for severe spikes. We do not measure maximum or minimum FPS results as we consider these numbers to be pure outliers. GN Test Bench 2015Īverage FPS, 1% low, and 0.1% low times are measured. Benchmarks which do not precisely emulate our course taken will vary in results, depending on what area of the game they were executed. This was chosen for its reproducibility and reliability during test. Our above video shows the course we used. The result is a mixed GPU load that is 100% reproduceable and representative of real-world play experiences. This makes Diamond City a poorly optimized region of the game that represents a mixed load scenario our test run begins with the camera pointed toward a heavily occupied region of the city, then moves around a much less intensive corridor. We found parts of Diamond City to produce highly intensive load, with a performance gap as wide as nearly 60% in some instances. We tested in Diamond City, the first major township the player reaches. Once we determined which settings provided a reasonable level of load for appropriate video cards, we forged forward testing those configurations on our suite of GPUs.Įach scenario was tested for 30 seconds identically, then repeated three times for parity. Game settings were configured to "Ultra" with “ultra” overrides where not selected, "Medium," and “Low” presets at 1080p, 1440p, and 4K resolutions.
The latest AMD Catalyst drivers (15.11 beta) were used for testing. NVidia's latest 358.91 Fallout 4 drivers were used for testing, including the Fallout 4 optimizations. Our thanks to supporting hardware vendors for supplying some of the test components. We tested using our 2015 multi-GPU test bench, detailed in the table below. The rest are effectively identical in visual output. The only texture set for which there is a visible difference is the one with the trash can (and fallen sign), wherein the dilapidated signage exhibits lower resolution rust texturing and less sharp lettering on the nearby tapestry. Example of Texture Quality Scaling from Black Ops IIIĮffectively no difference.